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GTA 6 delay partly linked to the overwhelming scale of its NPC workload

GTA 6 was moved from May to November partly because of the overwhelming number of NPCs planned for Leonida. Rockstar set up a separate Los Angeles studio of writers to handle the workload.

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Image: pcgamer.com · Author: https://www.pcgamer.com/uk/author/harvey-randall/ · source articleEditorial excerpt for news reporting

Grand Theft Auto 6 was delayed from May to November partly because of the scale of work required for non-player characters in the fictional state of Leonida. Rockstar co-head of development Rob Nelson told Bloomberg about the production challenge.

Nelson said the projections for the number of NPCs were “horrifying.” To manage the workload, Rockstar created a separate studio in Los Angeles staffed with writers.

The reason for the date change

Development co-head Phil Hooker said the delay was decided after it became clear that some parts of the game would not be ready to the required standard. The team could have met the original schedule, he said, but the result would not have been the game the developers wanted to make.

Rockstar initially attributed the delay to finishing GTA 6 at the expected quality level. The supplied material does not specify the new release month.

The report says additional writers and producers were brought in to handle the game’s extensive writing and world-building workload. It gives no other confirmed reasons for the delay.

What we know

  • GTA 6 was delayed from May to November partly because of the scale of its NPC work in Leonida.
  • Rockstar created a separate Los Angeles studio of writers to handle the workload.
  • Phil Hooker said the team could have met the original schedule, but the result would not have been the intended game.
  • Rob Nelson described the projections for the number of NPCs as “horrifying.”

Trust: Single source

  • The story relies on one publisher. A second independent confirmation has not been established from the cited sources.
  • Sources: PC Gamer.
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