Saber CCO says studio won't change communications approach after recent controversies
At Gamescom, Saber Interactive CCO Tim Willits told PC Gamer he does not plan to change the studio's communications approach despite recent controversies involving AI use and leadership statements. In the interview with Joshua Wolens, Willits described such disputes as routine and pointed to World War Z’s distribution on Epic and its 30 million players as an example. The recent dispute centers on former Saber writer Stella Sacco's claim she was fired and replaced by AI during development of Rideshare Stimulator; Saber has publicly disputed details of that claim. The episode touches on AI in development and the company's public messaging, though several important facts remain unverified beyond the parties' statements.

What happened
At this year’s Gamescom, Saber Interactive CCO Tim Willits told PC Gamer’s Joshua Wolens that the studio will not change its communications approach despite recent controversies. Willits acknowledged the leadership’s blunt reputation — saying they sometimes ‘‘say what we mean’’ too much — and was clear that the company does not plan to alter how it speaks publicly.
Separately, a dispute arose around the development of Rideshare Stimulator when former Saber writer Stella Sacco alleged she was fired and replaced with AI. Saber’s communications team initially issued a statement disputing aspects of Sacco’s claim, according to the available reporting.
Following that, CEO Matt Karch issued a statement to This Week In Videogames that was described as aggressively pro-AI and personally insulting to Sacco. Karch later apologized to Sacco privately and released a reflective statement, which reportedly included a targeted barb aimed at another games-industry writer and was subsequently edited.
Willits said he expects Rideshare Stimulator to ‘‘speak for itself’’ when it is released and encouraged people to play the game and judge it for themselves.
Why this is happening
Willits framed the situation as part of a recurring dynamic in the games industry: ‘‘there’s always some dust up,’’ he said, citing Saber’s earlier controversy when World War Z launched on the Epic Games Store and the backlash that followed. He noted World War Z ultimately reached 30 million players, using that outcome to argue that controversy does not necessarily predict a product’s fate.
The reporting also highlights a leadership style at Saber that favors directness, which has shaped the tone of public statements in this episode. That bluntness, coupled with the content of public communications from senior figures, contributed to the escalation and criticism that followed.
Importantly, the public record consists mainly of Sacco’s allegation and Saber’s responses; the available sources do not provide independent verification that Sacco’s role was fully replaced by AI. What is clear is that the initial press response, the CEO’s more forceful statement, the private apology, and a later edited public statement formed the sequence of public communications.
How this will matter
Willits said Saber intends to continue focusing on making the best games possible, showing them to players, and allowing the audience to decide: ‘‘you make a good game, they’ll find it and play it.’’ This indicates the company is banking on the eventual reception of Rideshare Stimulator to mitigate reputational effects from the controversy.
From a communications perspective, the incident illustrates risks associated with inconsistent or escalating public statements: a measured press response followed by a sharper CEO statement, a private apology, and subsequent edits can amplify media attention. The reporting does not provide evidence on concrete commercial or staffing impacts resulting from the controversy.
The episode also feeds into broader discussions about the role of AI in creative work and the transparency expected of studios, but the source does not report any concrete policy changes at Saber regarding AI or hiring practices in response to these events.
What happens next
Willits invited the public to try Rideshare Stimulator when it launches, but the available material does not list a release date. Saber has stated it will continue making games and present them for players to evaluate while maintaining its current communications posture.
Regarding the fallout from the Sacco allegation, what is documented in the reporting are the company’s disputed details, the CEO’s initial statement and private apology, and a subsequent edited public remark. The material does not report any further internal actions at Saber or independent confirmation of the claim that a human role was replaced by AI.
Ultimately, future developments will hinge on player and media reaction to Rideshare Stimulator upon release and whether that reaction prompts further public debate about Saber's communications, AI use, or industry standards. Until such outcomes are available, the record remains limited to the statements and responses already reported.
What we know
- At Gamescom, Saber CCO Tim Willits told PC Gamer the studio will not change its communications strategy despite recent controversies.
- Former Saber writer Stella Sacco alleged she was fired and replaced by AI during development of Rideshare Stimulator; Saber disputed aspects of her claim.
- CEO Matt Karch issued a statement described as aggressively pro-AI and personally insulting to Sacco, later apologized privately and released an edited follow-up statement.
- Willits cited World War Z’s release on Epic and noted 30 million players as an example of a title prevailing despite earlier backlash.
- Willits encouraged players to judge Rideshare Stimulator for themselves when it releases; no release date is provided in the available reporting.
What is being verified
- The newsroom is checking the report that at Gamescom, Saber CCO Tim Willits told PC Gamer the studio will not change its communications strategy despite recent controversies.
- Reporting from PC Gamer is being compared; a second independent confirmation is not yet available.
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