Ultra Street Fighter IV gets two rollback netcode mods made with Claude
Twelve years after Ultra Street Fighter IV’s release, modders are attempting to add more stable rollback netcode to the game. Both mods were made using Claude, according to the source.
Modders have created two separate projects attempting to replace Ultra Street Fighter IV’s older delay-based netcode with rollback netcode. Both mods were made using Claude.
Ultra Street Fighter IV was released in 2014 as the final version of Street Fighter IV. The original 2009 game is credited in the source with reviving the fighting game genre, while its community became known as “09ers.”
Delay-based and rollback netcode
Delay-based netcode responds to unstable connections by variably delaying players’ inputs. Rollback netcode accepts inputs immediately, then restores the game state when connection problems create inconsistencies between players.
The source says rollback became the industry standard for stability from the mid-2010s onward. Ultra Street Fighter IV retained delay-based netcode, which the modders are now attempting to replace.
What we know
- Modders are working on two separate rollback netcode mods for Ultra Street Fighter IV.
- Both mods were made using Claude.
- Ultra Street Fighter IV was released in 2014 as the final version of Street Fighter IV.
- Rollback netcode accepts inputs immediately and can restore the game state to maintain synchronisation.
Trust: Single source
- The story relies on one publisher. A second independent confirmation has not been established from the cited sources.
- Sources: Rock Paper Shotgun.
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